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e-learning ecologies – conceptualizing learning.

Games in education aren’t new. Teachers have been using them throughout the history of teaching and learning. What is new is the amazing possibilities that have come about through vast sums being spent on video games as consumer items.

As an educator, I’m envious of the time and resources that go into designing, developing and marketing video games. Unfortunately the commercial side has outpaced the educational adoption – there just isn’t much interest in spending money on first rate edutainment products. The kids know what is possible, and don’t see why education isn’t like gaming. I have to admit – they have a point. Now, if we could have that time-on-task and engagement directed to academics…

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